Saturday, 11 August 2012

Reflection and Integration of GAME Plan in my Pedagogy


In retrospect, this course has helped me realize that in order to enhance my teaching so that learners learn; I have to find means of integrating technology to differentiate instruction so as to meet students with special needs, from different backgrounds including gifted students (Laureate Education, Inc., 2012b). 

In following my GAME plan, I see the inclusive nature of my lessons and how to streamline them to meet Federal, State and local standards. My lessons are more meaningful and self directed for my learners as it gives them as well as me the opportunity to establish my Goals as I consider what I want my students to learn; then take Actions as I go ahead to teach; then I Monitor their learning and finally Evaluate their learning to determine whether learning actually took place and to what extent (Laureate Education, Inc., 2012c).
Assessment helps the teacher to see how effective her teaching is and if a student needs help and what kind of help the student needs (Cennamo, Ross, and Ertmer, 2009). I have also learned how to use technology to assess my students because according to Dr. Ross, technology can collect and analyze assessment data quickly (Laureate Education, Inc., 2012a).

Although my students had been engaged in online collaboration and problem-based learning, they have not done digital storytelling before and this course exposed me and my students to this kind of learning. Digital storytelling can be motivational for students in any subject because they know that their audio and visuals will not only exist on paper for the teacher’s eyes, but may ultimately result in a digital story for the world to see. The use of digital storytelling in any subject area transforms teaching style from the regular instruction to a classroom of students who have taken over the control of their learning by writing, illustrating and collecting images. This makes digital storytelling a veritable tool in my math classroom because students need constant motivation to make the abstracted nature of mathematics concrete and interesting. I especially like the effectiveness of a combination of problem-based learning, online collaboration and digital storytelling to teach related lessons as we have done in this course; and I intend to integrate them into my pedagogy.

References

 Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful classroom
use: A standards-based approach. Belmont, CA: Wadsworth, Cengage Learning.

Laureate Education, Inc. (Executive Producer). (2012a). Assessing Student Learning With  

Laureate Education, Inc. (Executive Producer). (2012b). Meeting students’ needs with    
Laureate Education Inc. (Producer). (2012c). [Video webcast]. Promoting Self-Directed Learning With Technology. Retrieved from https://class.waldenu.edu/webapps/portal/frameset.jsp?tab_tab_group_id=_2_1&url=%2Fwebapps%2Fblackboard%2Fexecute%2Flauncher%3Ftype%3DCourse%26id%3D_1341773_1%26url%3D

Thursday, 19 July 2012

Monitoring the Progress of My GAME Plan


In monitoring my GAME Plan, I will like to know if what I am doing is working for me or maybe I need to adopt another strategy. When I look at my goals, I realize that there is one constant that cannot be erased and that is the internet.

The goals for my GAME Plan are:

1.      To create a learning environment that is enriched with technology where students will be self directed learners as they incorporate the use of technology in their learning experience.
2.      To make my class inclusive of all participants in the educational pursuit of my students, by communicating relevant information through the use of technology.

I am working on creating the technology rich learning environment I desire even as we have placed order for more computers for the school use. Heretofore my school makes use of state/district and privately owned internet service providers who subscribe from oversees, and their service has not been regular because at a moment it is running and then the next it is off, and this may prolong for a while. This distracts and disrupts our use of the internet in classroom and at home. 

I have reflected and asked myself questions about how I can subsidize the use of the internet and I have not found an answer and I probably won’t. So I intend to start exploring the possibility of the school subscribing directly for internet service from overseas so that we can be sure of constant internet provision, which is fundamental to improving students’ learning experiences. Some of the most enjoyable lessons I have had with my students were those that had a link to the internet. I have come to a place where I just cannot do without it. 

I have learned that one important way I can make all participants in the education of my students, including parents is through the use of technology. Computer online conferencing gives room to many possibilities in participation and development of ideas that can help the school and home to enhance children’s learning (Cennamo, Ross, and Ertmer, 2009).

Reference
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful classroom
use: A standards-based approach. Belmont, CA: Wadsworth, Cengage Learning.



Monitoring the Progress of My GAME Plan


In monitoring my GAME Plan, I will like to know if what I am doing is working for me or maybe I need to adopt another strategy. When I look at my goals, I realize that there is one constant that cannot be erased and that is the internet.

The goals for my GAME Plan are:

1.      To create a learning environment that is enriched with technology where students will be self directed learners as they incorporate the use of technology in their learning experience.
2.      To make my class inclusive of all participants in the educational pursuit of my students, by communicating relevant information through the use of technology.

I am working on creating the technology rich learning environment I desire even as we have placed order for more computers for the school use. Heretofore my school makes use of state/district and privately owned internet service providers who subscribe from oversees, and their service has not been regular because at a moment it is running and then the next it is off, and this may prolong for a while. This distracts and disrupts our use of the internet in classroom and at home. 

I have reflected and asked myself questions about how I can subsidize the use of the internet and I have not found an answer and I probably won’t. So I intend to start exploring the possibility of the school subscribing directly for internet service from overseas so that we can be sure of constant internet provision, which is fundamental to improving students’ learning experiences. Some of the most enjoyable lessons I have had with my students were those that had a link to the internet. I have come to a place where I just cannot do without it. 

I have learned that one important way I can make all participants in the education of my students, including parents is through the use of technology. Computer online conferencing gives room to many possibilities in participation and development of ideas that can help the school and home to enhance children’s learning (Cennamo, Ross, and Ertmer, 2009).

Reference
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful classroom
use: A standards-based approach. Belmont, CA: Wadsworth, Cengage Learning.



Wednesday, 11 July 2012

Carrying Out My GAME Plan


After designing my GAME plan, I will need these resources to carry it out:

Technology Resources

·         Computers
·         Internet connection
·         Active Inspire software
·         Cambridge mathematics software
·         Geometry games on http://ixl.com/math  where the whole school is registered
 
Other Resources

·         Course textbook
·         Square and rectangle mathematical tools

I will demonstrate to them what area means with the use of the wooden square and rectangle tools which are present in the class. I will pass these around the class for them to feel the shapes. Then we will visit the math playground site on http://www.mathplayground.com/area_perimeter.html  to watch a narration describing how altering the perimeter of a two dimensional figure can alter its area thereby giving them an extension of their learning of area to perimeter. This will be a good ground to start this lesson because the students’ interest will be aroused. Then they will work on their active inspire and Cambridge mathematical software before proceeding to games activities on http://ixl.com/math.

My intended learning strategy is setting objectives with the use of word processing application. I will use the draw tool to create a KWHL chart since it supports self-directed learning (Laureate Education, 2012) which will be in two segments for me as the teacher as well as for the students, to determine what I (students) already know about the topic, What I want to know and my students to know about this topic, How do I want to learn about the topic and enable my students learn, and What I and my students have learned about this topic. This will guide me to activate prior knowledge and personalize learning goals both in my learning and teaching processes.

So far I have been able to ensure that all the computers are in good working conditions; however the internet connection is dependent on the provider. The needed software for this activity have been installed on the SMARTBoard and the children’s computers. In our bid to acquire more computers, we have placed orders to have all classes equipped with computers.

Reference

Laureate Education, Inc. (Executive Producer). (2011). Promoting self directed learning with technology, Part 1. Retrieved from https://class.waldenu.edu/webapps/portal/frameset.jsp?tab_tab_group_id=_2_1&url=%2Fwebapps%2Fblackboard%2Fexecute%2Flauncher%3Ftype%3DCourse%26id%3D_1341773_1%26url%3D

Wednesday, 4 July 2012

Developing My Personal GAME Plan



Preparing students of today for the 21st century workplace demands that the teacher be conversant with the use of technology to facilitate better understanding of content and the development of appropriate technology skills that are commensurate to the new inventions and developments in the workplace. The teacher should display an infectious enthusiasm and confidence towards the use of technology and know how to select the right technology tool which enables her to present the content, and the students to interact with the content (Laureate Education, Inc., 2012). 
Today’s children are well immersed in technology and kindled by it much more outside the classroom, as they are exposed to both digital and electronic devices which they use more at home than in school; thereby making home hours more interesting than school hours (Prensky, 2008). The reverse should actually be the case, hence the need to integrate technology into classroom activities so that students will catch the fun in learning and at the same time be prepared for the 21st century workplace. 

In reading through the standards of National Educational Technology Standards (NETS) which are the indicators of the skills expected in a technology enriched learning environment, I discovered that there are some of the standards I am confident in because I have been practicing them in my pedagogy and there are some I am not confident in so I decided to use the GAME plan to strengthen my confidence and proficiency in two of the indicators.
Lesson Title:    Mathematics - Geometric Measurement
Grade Level:   3
GOALS
Content Standard:
Geometric measurement: understand concepts of area and relate area to multiplication and to addition.
ISTE NETS-S
1.      Teachers develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress.
2.      Teachers communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats (ISTE, 2008)
Instructional Objectives
·         To create a learning environment that is enriched with technology where students will be self directed learners as they incorporate the use of technology in their learning experience.
·         To make my class inclusive of all participants in the educational pursuit of my students, by communicating relevant information through the use of technology.
ACTION
  •  I plan to equip the classrooms with more computers and this includes mine, so that we can have two students to a computer for the next academic session. In my class in particular, I will make sure all the computers are functioning well and that the internet connection is on because sometimes there is internet interruption in our country, Nigeria.
  •  I will work on this lesson using the mathematics tool on my laptop that the students will for this lesson activity and make sure I am proficient in it before I introduce it to my students.
  •  Then I will check out our class blog site to ensure that it is made accessible to all and inform parents ahead of time to watch out for a new post concerning this lesson activity.
  • In grouping the class, I will first work with a whole class group as I show my students how to think independently and how technology can assist them in knowing how to transfer their knowledge of one mathematical concept to another.
  •  I will encourage them to individually think about how the concept of multiplication can be applicable to area and how area can be divided into units of measurement that equals the addition of all the units.
  • They will then make use of the Cambridge mathematics tool software installed on their computers to access rectangles and squares, so that they can make a choice of the measurements for the sides, divide the shapes into units and add all the units together. This activity will be totally self-directed because by now I would have left them to do this on their own since I had modeled it for them.
  • I will divide the class into groups of fours and they will share their experiences with each other.
  • I will write about our present class activity on our class blog site and tell my students to inform their parents at home so that they can read about what is going on in class so that they can also enable their children to do same at home.
MONITOR
·         I will move around to observe the children’s activity after which a representative from each of the groups will share a collective experience of the group with the class and this will help me know whether my actions in this lesson has worked well or not.

EVALUATE
  • The main way I can evaluate myself is to take a look at my students’ finished work on the computers to assess their understanding of the concept and their ability to direct their learning by themselves.
  •  I will expect to receive feedback from parents as well as students on this class activity.
References

International Society for Technology in Education. (2008). National education standards for
Laureate Education, Inc. (Executive Producer). (2011). Enriching Content Area Learning 
Prensky, M. (2008). Turning on the lights. Educational Leadership, 65(6), 40-45

Sunday, 19 February 2012

Final Reflection - Technology, Instructional Strategies and Learning Theories

                                         
In order to understand how learners learn, it is important first to understand the structure and physiology of the brain. There are four lobes namely; occipital lobe which enables sight; temporal lobe in charge of hearing; frontal lobes which are responsible for all higher level thinking; and parietal lobe which integrate sensory data; while the cortex which extends from one ear to the front and back to the other ear, controls all movements except reflexes (Laureate Education, Inc., 2011c). Neurons in the brain make connections to one another through their branchlike dendrites, and the more an impulse is activated, the more the potential of that connection to fire again; which implies that, the more learners practice what has been taught, the stronger the synapse become and the stronger the memory becomes, since memory is the ability to make meaningful connections (Laureate Education, Inc., 2011c). The brain has the ability to make meaningful patterns by associating what is being learned with something already learned, and store the information that is meaningful and discards the unnecessary ones (Laureate Education, Inc., 2011e).

In this course, I was able to see that while brain-based learning says learning occurs when all factors that will enhance the proper functioning of the brain; such as good ventilation, proper nutrition, bodily exercises, and rested bodies; are put in place. On the other hand, learning theorists give their diverse opinions on how learners learn, depending on the theorists’ specific researches.
                                           
Behaviorist learning theory has to do with operant conditioning of reinforcement of desirable behavior, and punishment of undesirable behavior (Laureate Education, Inc., 2011b), so the teacher can make use of the instructional strategies of reinforcing effort and homework and practice with the use of WebMATH on http://www.webmath.com/k8drill.html  and IXL on http://ixl.com . These sites also provide immediate feedback to the students.

Cognitive learning theory examines the role of brain in processing information and how information can be organized or integrated with existing ones (Lever-Duffy, & McDonald, 2008). In order to enhance cognitive processes, the instructional strategies of cues, questions, and advance organizers; and summarizing and note taking can be used. Embarking on virtual field trips through the use of concept maps found on http://www.spiderscribe.net/

Constructivist/Constructionist learning theory asserts that through the cognitive process, learners construct their understanding by building artifacts (Laureate Education, Inc., 2011d); that is the learner is active in building his knowledge. The use of project based learning; as outlined on the website of Edutopia, http://www.edutopia.org  is inevitable when this learning theory is being used because learners are given ample opportunity to plan, implement and process the project based on real life issues; at the end of which learners will share the project with others in their group or class (Han, & Bhattacharya, 2001). The instructional strategy that suits this theory is generating and testing hypothesis and the technology tool of choice is Spreadsheet software as the teacher formulate cells and findings and create templates for the students to input their assumptions and summations. Web resources are also available for students to be able to do online investigation and construct of their learning. Such resources include http://explorelearning.com , http://lcse.umn.edu , and http://seriousgamessource.com  (Pitler, Hubbell, Kuhn, & Malenoski 2007).

Social learning theories have a hinge with constructivist theory in that social learning theories progress from learners constructing their learning to the importance of cooperating and collaborating with others for the purpose of learning (Laureate Education, Inc., 2011a). Cooperative learning instructional strategy with the use of VoiceThread as the technology tool found on http://voicethread.com/ .
                                              
                                                                              

When a teacher makes the right choice of instructional strategies and technology tools, one thing that is assured is that learning will take place. It is amazing at the level of creativity children display, when a proper learning environment is created. Technology which is viewed as “a robust set of instructional tools that help you accomplish the objective of teaching-learning process…is a means to an instructional end, not the end in itself” ((Lever-Duffy, & McDonald, 2008, p.11). It is imperative therefore for teachers to know that the use of technology is basically to enhance the learning process and that the focus is not studying about the tool but learning how to integrate the tool in the curriculum.

In week one of this course, I developed a personal model of learning which I called creative learning theory where learners acquire needed knowledge and skills as a result of their ability to create their learning. In retrospect, the new information I have received in this course points out how my model of learning works hand in hand with the social constructivist as well as the cognitive learning theories. In practice over the past few weeks, I have seen that learners learn best when they are given the opportunity to own their learning through their creativity.

Henceforth, I will take a longer time to plan for my lessons, making the choice of the most appropriate technology tools, and instructional and learning strategies. Though it is really difficult to make a choice, but the two technology tools that I will like to use more with my students are concept maps and VoiceThread. Both these tools allow students collaborate, cooperate and construct their learning. Concept maps help students embark on virtual field trips online which have semblance with real trips and they are able to do project based learning as individuals and especially in groups. On the other hand VoiceThread will give them connection to other people who will share their ideas about a particular topic or problem, so that students can gain relevant and useful knowledge from others. My instructional skills have greatly expanded over the last seven weeks because now I know how to vary my strategies to meet the diverse needs of my students considering that they all differ in their learning styles and intelligences. I have gained the knowledge of Marzano’s nine instructional strategies namely: Identifying Similarities and Differences; Summarizing and Note Taking; Reinforcing Effort and Providing Recognition; Homework and Practice; Nonlinguistic Representations; Cooperative Learning; Setting Objectives and Providing Feedback; Generating and Testing Hypotheses; and Cues, Questions and Advance Organizers (Marzano, Pickering, & Pollock, 2001). I have also gained some skill in integrating appropriate technology in the use of these strategies (Pitler, Hubbell, Kuhn, & Malenoski 2007).

                                      
In conclusion therefore, based on the fact that my two long term goals are, firstly; to adequately equip my students with the necessary skills for the 21st century, through; integrating of technology tools in the curriculum and allowing them to own their learning through hands on activities; and secondly; to be a resource person firstly to my school in the next two years and to the government of my state and indeed country in the next five years on the integration of technology in the curriculum. I can achieve this through variation of my instructional strategy and use of technology tool so that I can address all learning needs in my class. I will also begin to enlighten other teachers in my school on the strategies and tools I have learned in this course, thereby mastering them myself.

References

Han, S., & Bhattacharya, K. (2001). Constructionism, Learning by Design, and Project Based Learning. In M. Orey (Ed.), Emerging perspectives on learning, teaching, and technology. Retrieved from http://projects.coe.uga.edu/epltt/ .

Laureate Education, Inc. (Producer). (2011a). Program eight: Social learning theories [Video webcast]. Bridging learning theory, instruction and technology. Retrieved from http://laureate.ecollege.com/ec/crs/default.learn?CourseID=5700267&CPURL=laureate.ecollege.com&Survey=1&47=2594577&ClientNodeID=984650&coursenav=0&bhcp=1

Laureate Education, Inc. (Producer). (2011b). Program five: Cognitive learning theory [Video webcast]. Bridging learning theory, instruction and technology. Retrieved from http://laureate.ecollege.com/ec/crs/default.learn?CourseID=5700267&CPURL=laureate.ecollege.com&Survey=1&47=2594577&ClientNodeID=984650&coursenav=0&bhcp=1

Laureate Education, Inc. (Producer). (2011c). Program one: Understanding the brain [Video webcast]. Bridging learning theory, instruction and technology. Retrieved from http://laureate.ecollege.com/ec/crs/default.learn?CourseID=5700267&CPURL=laureate.ecollege.com&Survey=1&47=2594577&ClientNodeID=984650&coursenav=0&bhcp=1

Laureate Education, Inc. (Producer). (2011d). Program seven: Constructionist and constructivist learning theories [Video webcast]. Bridging learning theory, instruction and technology. Retrieved from http://laureate.ecollege.com/ec/crs/default.learn?CourseID=5700267&CPURL=laureate.ecollege.com&Survey=1&47=2594577&ClientNodeID=984650&coursenav=0&bhcp=1

Laureate Education, Inc. (Producer). (2011e). Program two: Brain research and learning [Video webcast]. Bridging learning theory, instruction and technology. Retrieved from http://laureate.ecollege.com/ec/crs/default.learn?CourseID=5700267&CPURL=laureate.ecollege.com&Survey=1&47=2594577&ClientNodeID=984650&coursenav=0&bhcp=1

Lever-Duffy, J., & McDonald, J. (2008). Theoretical foundations (Laureate Education, Inc., custom ed.). Boston, MA: Pearson Education, Inc.

Marzano, R. J., Pickering, D. J., & Pollock, J. E. (2001). Classroom instruction that works: Research-based strategies for increasing student achievement. Alexandria, VA: Association for Supervision and Curriculum Development
Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works.Alexandria, VA: ASCD.